Author: bncastle
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Buggers Update: It may not happen today.
This is the last day for my February project, but the game may not be released today. The game can be made ready today, and that’s still possible, but before that happens, I need to get a web-component setup. This component is not part of the game, but it will hopefully help with promoting Pixelbyte’s…
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February 2016 Project Update
It’s been over a week since my last update and according to my rules I’m supposed to do at least one of these per week. Since my last update I have: Improved/refactored a bunch of my Tiled map importer code Converted all my levels (there’s only 11 so far) over to the TMX map format…
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The Tiled Map Editor and Unity3d
If you’ve been around game development for any length of time, you have probably heard of the Tiled Map Editor. It is a great open-source editor that supports orthogonal, isometric, and hexagonal maps. I’ve been eyeing it for a while and considered using it for HackBotZ but ended up settling on Ogmo Editor instead. That…