Category: Blog
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February 2016 Project Update
It’s been over a week since my last update and according to my rules I’m supposed to do at least one of these per week. Since my last update I have: Improved/refactored a bunch of my Tiled map importer code Converted all my levels (there’s only 11 so far) over to the TMX map format…
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The Tiled Map Editor and Unity3d
If you’ve been around game development for any length of time, you have probably heard of the Tiled Map Editor. It is a great open-source editor that supports orthogonal, isometric, and hexagonal maps. I’ve been eyeing it for a while and considered using it for HackBotZ but ended up settling on Ogmo Editor instead. That…
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February 2016 Game Plan
If you haven’t read my previous blog post I suggest you do so. This month’s game will be a remake of a game called Buggers! which I did for Ludum Dare 26. My plan is to convert the existing code over to my new framework, update the graphics, add joystick support, more game play elements,…