Category: Blog
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The Game-a-Month Plan (Focus Daniel-son!)
In an effort to make Pixelbyte Studios more visible and to challenge myself, I’m announcing the game-a-month plan. Kind of like the meal plans at school, only tastier. Between February 2016 and July2016, I will be releasing one free game every month. I have some rules for this experiment: The latest non-beta version of Unity3d…
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Ludum Dare 32 is Done
This weekend I participated in and completed my 18th consecutive Ludum Dare 48 hour competition (Ludum Dare 32). The theme was “An Unconventional Weapon”. Not the most wonderful theme in my opinion, but it provided a canvas for creation. If you’d like to see what I came up with, visit this link.
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My Ludum Dare 29 Creation: Epsilon Adventure
In case you don’t know about Ludum Dare, let me give you a quick run-down of it. It is a Game-making competition that is held 3 times per year where participants have only 48 hours to design a game. The game must be designed around a theme which is revealed at the beginning of the…