Vengeful Part 2
It has been three weeks since the last blog post, and much has changed in Vengeful since that time. I’ll run down a few of those changes/improvements. I’ve added a field of view to limit the visibility of the area …
We like games. We like families. We make games for families … but we don't make families.
All my development related posts. Programming, graphics etc.
It has been three weeks since the last blog post, and much has changed in Vengeful since that time. I’ll run down a few of those changes/improvements. I’ve added a field of view to limit the visibility of the area …
This past couple weeks I’ve worked on fleshing out my failed 7-day roguelike game: Vengeful. Its been gratifying to see how much I’ve been able to get done, but there is also much to be finished. For some reason though I …
I’ve entered … hold on … let me check … 23 Ludum Dares and completed 23 compo entries. I feel good about that, so when this year’s 7-day Roguelike compo began, I went for it. I had worked on something for the …