Category: Development

  • A Roundup of Game Engines

    This last month of April was a patchwork of different things for me with Ludum Dare 35 appearing in the middle. Before LD35 as I normally do, I took time to look at some alternative tools/languages to the Unity3D C# set that I usually use.  The LD competition is a great time to learn something…

  • PixiCubes is out the Door

    Well PixiCubes, #2 in the 6 month plan, is out. It’s currently available for Pc,Mac,Linux, and Android. I had a hard time figuring out what I wanted to do about releasing new cubes.  Each PixiCube takes up around 6-7 Mb which is quite a bit when you have several of them and certainly a lot…

  • PixiCubes Week 4

    Another week in the books and I still have much to do and only 4 days to finish. This week is pressure week. Last week felt like a slow one with respect to PixiCubes. Here is what was accomplished: Fixed some touchscreen issues and hiccups Added a title screen with main menu buttons Constructed a…