Category: Development
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Buggers is out, but not for iOS
Yesterday I pushed the button and release Buggers (my February project) to itch.io for PC,Mac, and Linux. It always amazes me how many bugs you find whenever you are getting ready to release a piece of software. It seems as though as soon as you finish preparing the release package, you find something that requires…
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Buggers Update: It may not happen today.
This is the last day for my February project, but the game may not be released today. The game can be made ready today, and that’s still possible, but before that happens, I need to get a web-component setup. This component is not part of the game, but it will hopefully help with promoting Pixelbyte’s…
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February 2016 Project Update
It’s been over a week since my last update and according to my rules I’m supposed to do at least one of these per week. Since my last update I have: Improved/refactored a bunch of my Tiled map importer code Converted all my levels (there’s only 11 so far) over to the TMX map format…