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The Tiled Map Editor and Unity3d

By bncastle Posted on February 9, 2016 Posted in Blog, Development

If you’ve been around game development for any length of time, you have probably heard of the Tiled Map Editor.  It is a great open-source editor that supports orthogonal, isometric, and hexagonal maps. I’ve been eyeing it for a while …

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February 2016 Game Plan

By bncastle Posted on February 5, 2016 Posted in Blog, Development

If you haven’t read my previous blog post I suggest you do so. This month’s game will be a remake of a game called Buggers! which I did for Ludum Dare 26.  My plan is to convert the existing code …

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The Game-a-Month Plan (Focus Daniel-son!)

By bncastle Posted on February 5, 2016 Posted in Blog, Development, News

In an effort to make Pixelbyte Studios more visible and to challenge myself,  I’m announcing the game-a-month plan. Kind of like the meal plans at school, only tastier.  Between February 2016 and July2016, I will be releasing one free game …

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