Video production

So far, recording and editing these Love2D YouTube tutorials is fun, but it sucks up a good amount of time. This is especially true when you are doing coding videos and you aren’t exactly sure what your final product is going to be. I’ve found what seems to work best is sitting down, figuring out what I want the episode to be about, writing the code for it and making sure it works, then re-creating that while recording. This essentially means re-writing all the code I just wrote again, and sometimes I’ll change my mind in an episode and write parts of the code in a completely different way. It’s a lot of effort, but it is nice to have a “released product” video or two by the end of the day. I have even finished several episodes and uploaded them only to rethink what I had done and scrapping them. Last week, I also put the code for all the episodes I’ve created to date to a github repository. That took a decent amount of time as I didn’t do a great job of keeping zips of the code for each of the videos, so I had to recreate several of them from scratch. I also improved my VSCode plugin for Love2D by adding the ability to open a webpage for the love2d function the cursor is on. My journey with Love2D has been enjoyable as it is a different beast from Unity 3d, but I will be working on some C# goodness this week as I will try to participate in the 7-day rogue-like challenge 2017. We’ll see how that goes…

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