↓ Skip to Main Content

Pixelbyte Studios

Main Navigation

  • Blog
  • Software
    • Finished Games
    • Prototypes & Jam Games
      • Game Jam Framework Source
    • Utilities
      • Joysticker Pro
      • Joysticker
      • Paint .NET Animation Plugin
      • SmartUnzip
  • About
  • Pixelbyte Policy
  • User Site
  • Forums

A Roundup of Game Engines

By bncastle Posted on May 2, 2016 Posted in Blog, Development, GameJams

This last month of April was a patchwork of different things for me with Ludum Dare 35 appearing in the middle. Before LD35 as I normally do, I took time to look at some alternative tools/languages to the Unity3D C# …

A Roundup of Game Engines Read more »

PixiCubes is out the Door

By bncastle Posted on April 8, 2016 Posted in Blog, Development

Well PixiCubes, #2 in the 6 month plan, is out. It’s currently available for Pc,Mac,Linux, and Android. I had a hard time figuring out what I wanted to do about releasing new cubes.  Each PixiCube takes up around 6-7 Mb …

PixiCubes is out the Door Read more »

PixiCubes Week 4

By bncastle Posted on March 28, 2016 Posted in Blog, Development

Another week in the books and I still have much to do and only 4 days to finish. This week is pressure week. Last week felt like a slow one with respect to PixiCubes. Here is what was accomplished: Fixed …

PixiCubes Week 4 Read more »

Posts navigation

Previous 1 2 3 4 5 6 … 10 Next

Links and Such

RSS
Twitter
Visit Us
Follow Me
YouTube
YouTube
© 2022 Pixelbyte Studios | Powered by Responsive Theme
Social media & sharing icons powered by UltimatelySocial